What I like about Edward's fork is that it uses Makeself to extract 32-bit and 64-bit Mojosetup binaries, then uses a bash script to launch the right one, similar to how Ethan Lee does in his releases.

One of my problems with a lot of MojoSetup releases is that they're only in 32-bit, even if the actual installed game is multiarch. If you were on a 64-bit distro, you either had to download the 32-bit packages, or run unzip on the installer, which some users may not know is possible.

Another cool thing I did with little programming was taking Edward Rudd's MojoSetup fork and merging it with Ryan Gordon's latest changes, including the GTK+ 3 GUI. This is, in my opinion, the best version of MojoSetup (then again, only I've ever used it...)

github.com/rohit-n/MojoSetup

Hi, I'm Rohit.

Some neat stuff I did:

Clonepoint: An free software (GPL3) clone of the indie game Gunpoint. rohit.itch.io/clonepoint

Eldritch Reanimated: I've ported the indie game Eldritch Reanimated to the Nintendo Switch using homebrew libraries and to Vulkan using DXVK-native, which translates it's D3D9 renderer. It is, as far as I know, the first "real" example of a game using this library. github.com/rohit-n/eldritch-re

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